what the deployed program does
every honu card is cut 3% for conservation and 2% for administration, and the rest is backed by the house bankroll, which must be able to cover the card's top prize before it may be sold.
honu is not playable
There is no house bankroll on the deployed program, so no card can be sold. This is not a temporary outage or a wallet problem: the account that would pay winnings has never been created.
The reason is arithmetic, not oversight. honu pays from a bankroll rather than from a pot of ticket sales, and the program reserves a card's maximum payout the moment it is sold — so the cheapest card cannot be offered until the house holds 25 SOL, and the full three-tier game needs 500 SOL. That is devnet SOL from a rate-limited faucet, and we do not have it.
Everything below describes what the program would do — the prize table, the odds and the return figures are read from the table the program actually pays from. None of it is running.
honu instant
instantInstant-reveal scratch tickets. On-chain VRF randomness. Scratch and see what the turtle brought.
honu (hō-noo) — the green sea turtle. longevity and luck.
simulation mode — no program deployed
no transaction is sent and no SOL moves. outcomes are drawn from the real prize table, but nothing here is recorded on-chain.
how honu instant works
buy a card at one of three stakes
Of every ticket, 3% goes to conservation and 2% to administration, as two separate transfers in the same transaction as the purchase — neither can be withheld by anything off-chain. The remaining 95% is the prize pool, and every lamport of it is assigned to a winner.
the stake changes the payout, never the odds
One prize table applies to all three stakes. A bigger stake multiplies the same outcome by more, so the ceiling rises with it; the chance of reaching any given multiple does not move. Top prize is 500× your stake.
the house must be able to pay before it may sell
Unlike the pooled games, honu pays from a bankroll rather than from a pot. The program holds back the maximum a card could win from the moment it is sold, and refuses the sale if the bankroll cannot cover it — so the house can never owe more than it holds, whatever the cards reveal.
committed first, revealed second
The card commits to a randomness account when it is bought, and the outcome is read afterwards. The multiplier therefore cannot exist in the transaction that sells the card, which is what stops anyone — including the buyer — from seeing it before paying.
Every figure on this page is read from the same configuration the purchase transaction uses, so the number you are shown and the number the chain applies cannot drift apart. Rates: 3% conservation, 2% administration. More in the FAQ.
49.5% of cards pay something · 89.9% return to player · top prize 500× your stake
choose your dive
every dive uses the same prize table — a bigger stake raises the payout, not the odds.
0.05 SOL · tide pool
connect your wallet. the animals are waiting.